If this has not yet become obvious in the episodes of DEV Diary, then Payday 3 significantly expands the basic mechanics of the series. The game will have eight robberies, each of which will have its own unique specifics, and players will have more opportunities for secretive penetration and use of civilians in their interests. However, it is worth fearing new security modifiers.
As the producer Andreas Hall-Peninger notes in the last diary of the developers, this "a way to bring a certain highlight when you hide. Depending on what difficulty you play, we have a rotation of security companies, and they change how you should approach various things. This allows you to make a robbery more complicated and increase the reiglable".
Tasks and goals are also scaled depending on the number of players, but this does not mean that single players will be less than work. Senior Game designer Miodrag Kovachevich noted: "For example, in one robbery, you need to complete the hacking task on the one hand, but then you need to go and do something on the other end of the robbery, and this can do another player".
Since the world has changed and has become more high -tech since Payday 2, more security systems have appeared in it. The players will also have more tools and equipment, but hacking will only be felt as "A little more expanded". It is rather "foundation", which will develop after starting.
"So, now hacking is mostly focused on a systemic, indescribable hacking, and the game is more oriented towards the cameras. In the future, we have certain plans to expand the capabilities of a khaking as new materials added to the game", – Kovachevich said.
Closed beta version of the game is available for Xbox Series X/S and PC and will end on August 7. Payday 3 game will be released on Xbox Series X/S, PS5 and PC on September 21.