Battle Brothers developer Overhype Studios has adopted its love for cunning tactical contractions to the distant future. In the Menace game, presented at the beginning of this year, the players have to manage the shock detachment of the marines who are trying to unite the stellar system in order to withstand the alien threat. In the PC Gaming Show: Most Wanted trailer, we see a cheerful, cool battle in a snowy bioma, where artillery is very useful.
Although the transition to 3D and science fiction is distinguished by Menace from Battle Brothers, this is still a gloomy sandbox, where the chances are consistent with you: you choose in which battles to participate, equip your desperate forces, which over time will expand from time to mercenaries and criminals, And you hope that the next fight will not cost you a whole detachment.
Bad weather, the threat of superior technologies and errors in judgments in the middle of the battle can cost you a lot, and you will need to choose the right equipment for this work. Enemies settled next to military transport? Fill them out of artillery. You need to use the advantages of flanking maneuvers, tick -borne attacks, suppression and shelter, as well as replace enemies from their protected positions.
To facilitate the struggle for combining the system, you will have powerful fuckers and tanks at your disposal, but they are worth resources that may be best spent on improving the equipment of your detachment. What is available to you and how you approach the missions will also depend on what you did until this point. Develop relationships with various groups, and you will benefit from the equipment that they can sell to you, or from the support that they can provide.
Each battle is a part of an extensive operation in which you will have to make complex strategic decisions, for example, to play safe and destroy the enemy air defense in order to be able to transfer large guns, or take a chance and transfer less forces so that they can save the hostages. These operations are generated procedural.