Gameplay trailer for Menace Role Tactical Strategy from the creators of Battle Brothers

Battle Brothers developer Overhype Studios has adopted its love for cunning tactical contractions to the distant future. In the Menace game, presented at the beginning of this year, the players have to manage the shock detachment of the marines who are trying to unite the stellar system in order to withstand the alien threat. In the PC Gaming Show: Most Wanted trailer, we see a cheerful, cool battle in a snowy bioma, where artillery is very useful.

Although the transition to 3D and science fiction is distinguished by Menace from Battle Brothers, this is still a gloomy sandbox, where the chances are consistent with you: you choose in which battles to participate, equip your desperate forces, which over time will expand from time to mercenaries and criminals, And you hope that the next fight will not cost you a whole detachment.

Bad weather, the threat of superior technologies and errors in judgments in the middle of the battle can cost you a lot, and you will need to choose the right equipment for this work. Enemies settled next to military transport? Fill them out of artillery. You need to use the advantages of flanking maneuvers, tick -borne attacks, suppression and shelter, as well as replace enemies from their protected positions.

To facilitate the struggle for combining the system, you will have powerful fuckers and tanks at your disposal, but they are worth resources that may be best spent on improving the equipment of your detachment. What is available to you and how you approach the missions will also depend on what you did until this point. Develop relationships with various groups, and you will benefit from the equipment that they can sell to you, or from the support that they can provide.

Each battle is a part of an extensive operation in which you will have to make complex strategic decisions, for example, to play safe and destroy the enemy air defense in order to be able to transfer large guns, or take a chance and transfer less forces so that they can save the hostages. These operations are generated procedural.

Destiny 2: The Final Shape officially postponed to June

Bungie officially confirmed that the next expansion of Destiny 2, The Final Shape was postponed from February to June 4. Final Shape is the main release of the game, since it completes the 10-year-old saga, which has been described from the beginning of the first Destiny. There are also new Destiny 2 adventures that will help add to Season of the Wish, including Destiny 2: Into The Light, a two -month content of content for all players, which will begin in April.

This news appeared after the company was dismissed in the company. The Bloomberg report states that 8% of employees – or almost 100 people – suffered due to poor holding players after the expansion of LightFall. It is reported that the revenue according to Bungie forecasts is 45%, and this affected almost every department, from quality control to social networks.

“Today is a sad day in Bungie, since we say goodbye to our colleagues who had a significant impact on our studio,” wrote the general director of Bungie Pit Parsons on Twitter, which was widely criticized. “The contribution of these outstanding people to our games and the Bungie culture is huge and will remain part of the Bungie for a long time in the future”.

I write late, but still

Having played in fate 1 from the very beginning to Beta 2 parts, I started playing 2 fate, figs now you calculate the lope there, you can no longer in the clock, but in years😂

But recently, I finally burned from the new Twat to the game, from the transfer of the final shape, from the return of pre -order players due to the transfer, from the general state of the game, from seasons starting from the resistance season. In general, I really nailed me like that and I said to many of my old men of Dustan that I have tied up with Dustan forever and even the release of a new MB addition would not change my opinion, I will look at the maximum briefly or passing, but honestly there is no confidence in the Bungs

I survived a lot of ups and the falls of this dilogy, but, no matter how stupid it sounds, the phrase from the last Twaban got me out of my tights and I read the rest with a grinding of my teeth " We realized that the game became too easy" Yes, you damn it?!

Let me remind you, with the output of the end of the world, they increased the complexity of the game everywhere, saying the same thing then and now again, again change everything

My favorite titanium class continues to be driven into the grave, the new season has started, but I have no desire to go there, I already went there all these years to work, work Dustan Song Work.

The depths of the season in general we call dry, because they added a really hardcore dungeon

In general, it was a pity of course a bunch of dough poured into this dilogy, on the example of the Bungs, I realized that pre -orders are evil, I won’t do it anymore, they obviously didn’t get good, they didn’t understand anything, but they still have the players. do not hear, even those who bring money to them

Of course, I understand that having moved to Warframe, it will suck me and I’ll get out of there, but Emae, even without a donation, I live cool, even if I want to bring it to me because I am a rrossian 😂

Yes, this is not really important, there is content and it is free, there is a system of donates between the players, you can run and sell some garbage and everything, the donat needs a maximum for buying slots, the rest of the farm is yes, but still

In Dustan, although it’s nice to shoot, but my Lord how I got sick of going to the same activity. And after all, they don’t even change, the new season and the essentially only a wrapper and a little filling and that’s it, the rest is so that yes, choke, choke on. Like a shut up your mouth give Denyag and not no, so you paid us, questions?

I know a lot of people who really touched, but after the end of the world they left the game in packs, and even the triplewype left Fortich, Lopin 312 notorious, although he plays, rinses the video, but he has a large part of him if this movie aules are like views there are fewer films, there are fewer buildings, and this person always believed in the best, he is already beginning to lose faith.

I wrote a lot and if someone came to the end, then I shake your hand, then you experience something like that, the same pain and MB even breaking, go again, go to the raid or dungeon, the corners of the sucked or the avant-garde is like light on the Grandmaster ( Hello a blade of light) But I am very radical at such moments – I clean everything out, browser Steam EPIK and so on, so that nothing more and no one reminds me of it

By the way, I told many that a stupid comparison of Dustan with English, but in the light of the latest events, pancake is so similar to their sunset, yes a-a-a-a-distan has been dying more than once, but now it is already really likely

Online keeps on people like me, and you think, by summer 24 years old it will be, now it will barely get 30k, and this season will go as much as Karl for six months 😂, this was once but there was a 30th anniversary of the Bungs and then oh-oh-o-oh queen witch, and this addition to it will complete the saga, everyone is waiting to go away and leave the game and that’s it)

The satirical British construction simulator Landlord’s Super leaves early access at the end of this month

The developer MinskWorks and the publisher of Yogscast Games reported that the full version of the satirical British construction simulator Landlord’s Super will be launched on May 25, 2023.

Landlord’s Super is a first-person construction simulator, which takes place in the gloomy British middle lane of the 1980s. It combines a traditional structure with a wider social simulation in which players repairs their former municipal house, performing legal or illegal work.

The game depicts Britain from another era, but the economic problems that players face cannot be more real. Unemployment goes off scale, and players must break out of poverty with bricks and lime solution in their hands. Take a dubious loan, restore property, relocate local residents, take care of their discontent, and then mark it with a pint of beer in the fully modeled Britain of the 1980s with the open world.

Since the initial launch in early access in April 2020, Landlord’s Super was often updated, and many functions and game mechanics have been developed in response to community reviews. Throughout the development, the game enjoyed great success among those who played it, and left early access in Steam with the rating “Very positive”. With this final release, players can now go from a new resident of Sheffingham to retirement – provided that they managed to ensure this financially.

Players can count on a comfortable pension by any means. Knead cement, collect building forests, order materials and restore the hope of the community in bricks; Strive up for accidental work and get acquainted with local personalities and dodging characters in the city or just drink all day in a pub. Players plan their actions in the living world, taking into account the time of day, seasonal weather and their own well -being.

Star Citizen completed the year of the largest crowdfunding in history and 6 years of growth

Another year has passed for Star, and the time came to look at his crowdfunding report to see how he advanced in 2023.

Fans of the game donated a little more than 117.5 million dollars for this case over the past year by buying basic packages, ships, subscriptions and various goodies. According to the convenient CCU Game tracker, this amount increased by 3.4% compared with 113 million dollars collected in 2022. It is also the largest year of crowdfunding in the entire 12-year history of Star Citizen. In fact, this is the sixth year in a row, when the Cloud Imperium Games space simulator has achieved the growth of annual crowdfunding. After (and before) a small decline in 2017, there were more than the previous one every year.

By the way, the number of registered accounts just exceeded 5 million, which, of course, is not bad, even if not all of them are paying customers. Many accounts are created for free to try out the game during periods when no obligations are required to access.

Of course, of course, the further growth of the support that Star Citizen receives was not guaranteed from his fans, especially in early 2023. 2022 was slow for the cycle of the main updates of the game: only Alpha 3 was released.17. Alpha 3 launch.18 in March 2023 began with the fact that, according to the Cloud Imperium itself, was a “very difficult start” due to the introduction of innovative, but unstable technologies. The combination of these factors, of course, caused a slowdown in promises, which made it seemed that supporting the game could decrease for the first time in many years.

However, the developers rolled up their sleeves and released Alpha 3 relatively quickly.19, 3.20, 3.21 and 3.22, posting a lot of content and functions on the network. The culmination of the year was the impressive Citizencon and the announcement that the Squadron 42 single -user campaign is full -functional. This restored the faith in the process among many sponsors and led to a very successful conduct of the intergalactic aerospace exhibition, including the largest day of crowdfunding of the game in history.

Since the dream of Chris Roberts is gradually gaining shape, and the prospect of the release of Squadron 42 is becoming more and more reliable, it will be interesting to see how Star Citizen will live in 2024.

In the new video, the developers of Baldur’s Gate 3 showed a character who resembles an annoying fan from Oblivion

In the recently published Baldur’s Gate 3 trailer, at least one comparison was carried out with one of the most memorable and sad NPCs throughout the history of The Elder Scrolls.

The Larian Studios developer, a video with a character Naaber, has nothing to do with how irritating he behaves in relation to the player’s character. Singing the fake version of the famous popular song “Happy Birthday” to find out the name of your character, Naaber Budt everywhere follow the player’s character, giving out unpleasant comments.

“There is a character who was specially written so that he is incredibly annoying, and the people who play the original games will probably learn the line from which he came from,” explains the screenwriter of the screenwriter Crystal Dean. “Therefore, at the moment when you meet him, he begins to follow you everywhere, constantly pester you, and you can try to tell him to shut up, and he simply does not do it”.

The character is voiced by the popular Twitch COHH CARNAGE streamer, who commented on his role: “I trained my whole life to play a very annoying guy“. Dean jokingly noticed during the video that you can (in the game or in real life) push Cohhhhhhhhhhhhhhhhhhhh into the river, although she discourages someone to do it in real life.

Since Dean mentioned the genealogy Naaber, it is likely that he is a descendant (or at least inspired) an overly talkative character known as Nubert from the original Baldur’s Gate. One of the users Reddit, Mikeymoonshjne, said about the similarity between them: “”Ahahaha, I wonder if there will be a reward for enduring it, like with a nuber“.

The character is already attracting a lot of attention and gratitude, as well as at least one comparison with the annoying fan, a character from The Elder Scrolls 4: Oblivion, who constantly follows you after you become the great champion of the arena, and even resurrects every few days, If you or someone else kills him.

In Payday 3, security modifiers depending on complexity appeared, and after the release, the hacking systems will be expanded

If this has not yet become obvious in the episodes of DEV Diary, then Payday 3 significantly expands the basic mechanics of the series. The game will have eight robberies, each of which will have its own unique specifics, and players will have more opportunities for secretive penetration and use of civilians in their interests. However, it is worth fearing new security modifiers.

As the producer Andreas Hall-Peninger notes in the last diary of the developers, this "a way to bring a certain highlight when you hide. Depending on what difficulty you play, we have a rotation of security companies, and they change how you should approach various things. This allows you to make a robbery more complicated and increase the reiglable".

Tasks and goals are also scaled depending on the number of players, but this does not mean that single players will be less than work. Senior Game designer Miodrag Kovachevich noted: "For example, in one robbery, you need to complete the hacking task on the one hand, but then you need to go and do something on the other end of the robbery, and this can do another player".

Since the world has changed and has become more high -tech since Payday 2, more security systems have appeared in it. The players will also have more tools and equipment, but hacking will only be felt as "A little more expanded". It is rather "foundation", which will develop after starting.

"So, now hacking is mostly focused on a systemic, indescribable hacking, and the game is more oriented towards the cameras. In the future, we have certain plans to expand the capabilities of a khaking as new materials added to the game", – Kovachevich said.

Closed beta version of the game is available for Xbox Series X/S and PC and will end on August 7. Payday 3 game will be released on Xbox Series X/S, PS5 and PC on September 21.

Red DEAD RedMption reprinting is included in the top three downloadable games of August for PS4 in the EU and the USA

The game Red Dead Redemption was released more than ten years ago, but recently it received a reprint on the PS4 and Nintendo Switch platforms.

As expected, after the release of Red Dead Redemption, it became the best -selling game on PS4 and seemed to overtake many popular games last month. According to PlayStation, it was one of the most downloaded games for PS4 in several regions.

PlayStation Blog announced a list of the most downloaded Games of Augustus, and the game of ten years ago from Rockstar Games took an honorable place in this list in several regions.

In Europe, Red Dead Redemption took second place in terms of downloads last month, losing only Minecraft. In the USA and Canada, she sank to third place, while Minecraft in this part of the world retained its leadership.

It should be noted that the game was released on August 17. This means that compared to most other games presented on this list, it was available for less than half of August. Therefore, such a result can be considered impressive.

The most loadable games of Augustus on PS4 in the USA and Canada:

  1. Minecraft
  2. Madden NFL 24
  3. Red Dead Redemption
  4. Red Dead Redemption 2
  5. EA Sports UFC 4
  6. Grand Theft Auto v
  7. Injustice 2
  8. Call of Duty: Black Ops III
  9. Gang Beasts
  10. FIFA 23
  11. Twisted Metal: Black
  12. The Texas Chain Saw Massacre
  13. Mortal Kombat 11
  14. Mlb The Show 23
  15. A WAY OUT
  16. Thehunter: Call of the Wild
  17. Marvel’s Spider-Man: Game of the Year Edition
  18. Call of Duty: Modern Warfare II
  19. Star Wars Battlefront II
  20. Hogwarts Legacy

The most loaded August games on PS4 in Europe

  1. Minecraft
  2. Red Dead Redemption
  3. FIFA 23
  4. Grand Theft Auto v
  5. Red Dead Redemption 2
  6. EA Sports UFC 4
  7. A WAY OUT
  8. Gang Beasts
  9. Tekken 7
  10. Thehunter: Call of the Wild
  11. Assassin’s Creed Origins
  12. The Forest
  13. Gran Turismo Sport
  14. Hogwarts Legacy
  15. Goat Simulator
  16. House Flipper
  17. Outlast
  18. Unravel Two
  19. Assassin’s Creed Valhalla
  20. Monopoly Plus

The initial announcement was perceived poorly. The trailer shown by Rockstar Games caused a lot of hostile reviews, since fans were disappointed with the lack of significant updates for the game.

In the past, the publisher claimed that remasters are not worth investment, but the last release shows that Take-Two is changing its approach. Thus, in the catalog of classic games Take-Two, even more ports and remasters may appear.

In addition to a recent reprint, Take-Two, apparently, has several more plans for IP. In an interview, Strauss said that Red Dead Redemption has sufficient attractiveness to exist for many years, which may hint at the third game after GTA 6.

Atmospheric gameplay trailer for the adventure steam-explosion steel Steel Seeed

Storm in A Teacup developer arrived at the Future Games Show Summer Showcase Powered by Intel exhibition with a demonstration of the Steel Seed gameplay, the Studio game, which will be released in 2024 for PC, PS5 and Xbox SERIS SERIES X.

This long-awaited single-user adventure is created on the Unreal Engine 5 engine and is distinguished by a magnificent science fiction environment in which I would like to get lost.

It was not that you had so much time to stop and admire the landscapes, not when humanity is on the verge of death. Steel Seed transferes us to the world where the human race put the planet on the brink of destruction. We will move thousands of years later, after cars with artificial intelligence will intervene and save the little that remains of humanity, from a disaster caused by a total environmental disaster. The remnants of the human race were underground, and our task is to protect them from a new threat.

Steel Seed is a fairly large shift in the genre for Storm in a Teacup, which is most known from the 2019 historical Horror Close to the Sun. In this issue of 2024, we will move around the hostile environment with an emphasis on secrecy. Whether it is the use of a vertical position to overtake enemies, or the use of your companion drone to assess the situation on the battlefield, stay in the shadows and shelters, it seems that it will be a key point to maximize your ability to quickly execute.

Nevertheless, the Steel Seed gameplay makes it clear that you can survive in combat scenarios if your shelter is open. Storm in a Teacup creates a rapidly developing tactical system of hand -to -hand combat, which will allow you to fight with small groups of enemies, jumping between attacks and causing damage to threats. For passive and active abilities, it will be possible to earn improvements, which will allow you to improve your skills as it deepens into the plot of Steel Seed.

Steel Seeed game will be released only in 2024. In the meantime, why not add Steel Seed to your Steam desire list to keep up with development?

The authors of Lords of the Fallen recalled that there will be no Denuvo game

Lords of the Fallen officially enters the store shelves today and is available for PC, PS5 and Xbox Series X/S. The first reviews indicate that if some technical problems may arise in the versions of the game for PC and PS5, then the version for Xbox Series X/S is greatly behind. The studio said she is currently working on a patch for the game version for Xbox Series X/S.

Answering one of the players about which DRM will be used in the Lords of the Fallen PC version, the developers from HEXWORKS recalled that the game will not use Denuvo. The studio also stated that in the future it does not plan to use this protection.

They already stated this during the broadcast, but apparently many players still had concerns.

On the eve of the exit of the game, Lords of the Fallen, a release trailer was released, demonstrating the gloomy world and tense fighting. The game takes place 1000 years after the events of the original version of Lords of the Fallen, published in 2014, and, as you know, the situation has become much worse.

The game received average estimates from critics, and the developers themselves abandoned English localization, but maybe they will add it in future updates

Thank you for reminded, I will wait for a Russifier and play for free.

I also wait, the English will be in the evening

Honestly tired of these Souls Like game, the same thing from time to time with mines. I’ll play if there is nothing else

In the sense of tired? In addition to Fromov and Nioh series, no one made normal games on Souls

Not true. Good games with Souls are full. And that is why these mechanics are tired. They became too massive. Well, only Fromoma would make games with these mechanics, but today these miserable Souls of the mechanics are poked in their games, everyone who is not too lazy. Even where you are not waiting for them, they are still there.

Star Wars from EA, Code Vein, The Surge, even in the final line Stranger of Paradise: Final Fantasy Origin for some reason packed the wretched sales of mechanics. All of the listed games of the gameplay is beautiful, but the stimulus in the form of Souls Mechanic significantly spoils the quality of each game named above. Fromov games are no exception. Nafig we need this wretched mechanics with bonfires in games? Is it really impossible to do normally with ordinary checkpoints and preservations before each important battle? What a joke is to die from the boss, so that later the entire level to run again and die again 10 times in a row? So in a circle? Souls like mechanics are not only tired, they begin to irritate terribly with their mass.

Fromov’s games would be much more interesting if they did not have these wretched Souls Mechanic with the revival of bonfires with runs all the entire level after each death. Well, if I got to the boss, why, after death, return the player to the beginning of the level? Well, give the player at least 3 attempts before you return him to the beginning! If you don’t let it be stored normally.

Weird West developer received investments in his new ambitious intellectual property

Independent Wolfeye Studios developer, known for the Izometric Role game Weird West, announced today about cooperation with Galaxy Interactive to create "ambitious new IS".

Ventier Fund is known for its investments in video games, web3, cryptocurrencies and NFT. Galaxy Interactive invested in Build a Rocket Boy (EVERYWHERE), Playable Worlds (team under the guidance of Rafa Koster, known for Star Wars Galaxies and Ultima Online, is working on sand Mmorpg), 1047 Games (developers of SpLITGATE), Gen VID (engaged in interactive streaming) and Many other companies.

WEIRD WEST developer Wolfeye seeks to expand the team while creating a prototype for this larger project begins. President and creative director Rafael Kolantonio, who was the founder and president of Arkane, said in a statement:

I appreciate the work with investors who are also passionate and versed in games as Galaxy Interactive. The creation of games requires extreme efforts and talent from all sides of the equation.

General Director and Executive Producer Julien Robi added:

Our partnership with Galaxy will allow us to maintain independence and at the same time will give us the opportunity to more ambitiously approach the creation of the next game – and this is just a dream!

For his part, Ryan Yu and Michael Fan, Galaxy Interactive partners, said:

Ryan Yu: We are very proud of cooperation with Wolfeye, which was created by Immersive Sims pioneers, one of the most interesting game genres, and remains a leading player in this space.

Michael Fan: the concept of the agency, interactivity and, more importantly, the idea of ​​providing unique, unwritten and unpredictable opportunities arising from the system – this is what the video games make so special and such interesting. And the Wolfeye team devoted its career to study these topics.