Lords of the Fallen officially enters the store shelves today and is available for PC, PS5 and Xbox Series X/S. The first reviews indicate that if some technical problems may arise in the versions of the game for PC and PS5, then the version for Xbox Series X/S is greatly behind. The studio said she is currently working on a patch for the game version for Xbox Series X/S.
Answering one of the players about which DRM will be used in the Lords of the Fallen PC version, the developers from HEXWORKS recalled that the game will not use Denuvo. The studio also stated that in the future it does not plan to use this protection.
They already stated this during the broadcast, but apparently many players still had concerns.
On the eve of the exit of the game, Lords of the Fallen, a release trailer was released, demonstrating the gloomy world and tense fighting. The game takes place 1000 years after the events of the original version of Lords of the Fallen, published in 2014, and, as you know, the situation has become much worse.
The game received average estimates from critics, and the developers themselves abandoned English localization, but maybe they will add it in future updates
Thank you for reminded, I will wait for a Russifier and play for free.
I also wait, the English will be in the evening
Honestly tired of these Souls Like game, the same thing from time to time with mines. I’ll play if there is nothing else
In the sense of tired? In addition to Fromov and Nioh series, no one made normal games on Souls
Not true. Good games with Souls are full. And that is why these mechanics are tired. They became too massive. Well, only Fromoma would make games with these mechanics, but today these miserable Souls of the mechanics are poked in their games, everyone who is not too lazy. Even where you are not waiting for them, they are still there.
Star Wars from EA, Code Vein, The Surge, even in the final line Stranger of Paradise: Final Fantasy Origin for some reason packed the wretched sales of mechanics. All of the listed games of the gameplay is beautiful, but the stimulus in the form of Souls Mechanic significantly spoils the quality of each game named above. Fromov games are no exception. Nafig we need this wretched mechanics with bonfires in games? Is it really impossible to do normally with ordinary checkpoints and preservations before each important battle? What a joke is to die from the boss, so that later the entire level to run again and die again 10 times in a row? So in a circle? Souls like mechanics are not only tired, they begin to irritate terribly with their mass.
Fromov’s games would be much more interesting if they did not have these wretched Souls Mechanic with the revival of bonfires with runs all the entire level after each death. Well, if I got to the boss, why, after death, return the player to the beginning of the level? Well, give the player at least 3 attempts before you return him to the beginning! If you don’t let it be stored normally.