The planets in Starfield may have invisible walls that limit movement

The recent leakage of Starfield information on the Chinese forum Gamer caused bewilderment among gamers. She suggests that players can be limited in walking on the huge expanses of Starfield planets.

The forum reported that it took the player about 40 minutes of walking straight from the ship to reach the invisible wall. In addition, it is currently completely unclear whether it is a training area or the rest of the Starfield gameplay process. We also offer to take the leak with distrust.

It seems that the planets will be divided into different regions or boundaries. The player can be explored by every region where the ship landed, and a trip on a ship to another region can become a way to explore various boundaries.

However, the official statement of Pete Hines from Bethesda seems to contradict a new leak. He said that players can fully explore the planets of Starfield without any restrictions.

The flagship game Microsoft is planned to be released on September 6, 2023 only on PC, Xbox Series X and Xbox Series S. After the release, the ONF will work with blocked 30 frames per second on the consoles, but on the PC will have the expected 60 frames per second. However, you can plunge into the game even earlier, on September 1, having placed a preliminary order for a digital premium publication for early access.

well it is clear. Then the dragons live

quicker "Raskupi", It is generally dangerous to meddle with him with money

so the Poles had it, the gazebo just "I can’t go further"

To go further, you need papers.

"Then you will not get paper yet"

You are not even)

Would make the energy of the dome, by analogy with the first Gothic.

Yes, it is easier to make some kind of natural limiter, mountains there, cliff, etc

or as in Lego Batman 3

On each planet of which is more than 1000?

well, not easier but visually better of course

So (Locheyu) Fanboy are waiting for the vast 1: 1 planets

This is in Elite Dangerus. It is there.
Trillions
empty
planetoids))))
there is something – straight as a gift)

1: 0 in favor of NMS.

This is only a minus for the NMS, and for Starfield it will be plus.

How to say. Seamless planets, manual landing, transport, reasonable races in the NMS for a long time, as well as underwater research, all this is not in Starfield. 5: 0 in favor of Sean Murrey, it turns out. And this is now.

After studying hundreds of planets in the NMS, I honestly want quick movements to orbit and from the planet to the planet. It was at first cool about 7-8 years ago: wow! Mom, I control the ship! Mom, I can put him on the planet! and t.D. But after hundreds of such actions, it stupidly turns into a routine with which you come to terms with. Or you appear in some system, you see on that edge a green planet and fly to it for 5 minutes of real time. And nafiga? NMS is not serious Cosmosim, Arkada Arkada, and long flights are frozen. Ships cannot be built, buildings are all the same. Stations, factories, laboratories and "cities", Also under a carbon copy. Cosmos and planets empty absolutely. For lack of another NMS was the best arcade "cosmosim".

Here the Starfield will come out, so let’s see how many points will remain with the NMS. I think not a single one. Although comparing them stupidly, t.To. different genre of the game.

I would have fucked up if they in a game of this scale made a landing on the planets ala mass effect. Then it would be whining again that the landfill katsen was sagging to watch.

The same eggs, only one called RPG, the other is not

Someone really thought that there would be entire planets? In my opinion, it was immediately obvious that it would be a standard gazebo game, just with a large number of individual locations.

And then at the expense "with big" There are great doubts

Lol and something, someone really expected that you would be presented with clator planets, and not limited locations? And that you will go 800 hours in one direction without turning and return to your ship? Well, this is nonsense, no one can ever fill such an area with distinct and interesting content, and multiply it by 1000 planets. Moreover, get ready for the fact that most "planets for research" The same type of procedurally generated dungeons will be the example of caves, ruins and forts in Oblivion, where you will not be allowed to wander along the surface, or but "study" Many planets will be limited by the fact that you flew up to the planet, scanned it with the devices of the ship, received the info about the planet, read it, flew further, without the possibility of landing on this planet and traveling to his two.

If someone is really waiting for a thousand unique planets, by which you can walk on foot and really get some kind of study-it is naive to be as if they were born yesterday.

Dude no one was waiting for thousands of fully worked out balls with all open doors – this is a gazebo, even online projects of Jewish on the design are a lot where, but it really surprises everyone that this invisible wall is – just in an empty field, and not what it is determined real walls, oxygen domes, radioactive swamps or lava
hack where it is simply impossible to hack, if you do not want to get in Zhban on the release and much later, why there was no intelligible gameplay all the time from the announcement, most likely because the design is already funnier than Outer Worlds

"Lol and something, someone really expected that you would be presented with clator planets, and not limited locations?"

NMS could why Starfield could not?

Because if the Starfield will do as a NMS, then the Starfield will be just an empty boil, in which there is absolutely nothing to do (although the probability is not excluded that this will be without procedural generation "thousands" planets). As I said, this area cannot be filled with intelligible and interesting content (quests, not the same type of events, unique loot, etc.), which NMS does not cope with, but this is acceptable in the unlimited sandbox.

So 990 of these planets should not be filled with content, from the word in general. Yes, there may be a drilling or mining platform, but this is a maximum of attractions. 1000 planets like Earth? This is silly.

The gazebo is as usual

And here it depends on how to interpret his words, it was necessary to ask a question more specifically, for example, whether the planet would be completely modeled or will be a limited location.

Interpret the same as many years ago before that: balabolism.

You carry the garbage. In this case, on the contrary, there was a specific question without a double interpretation

Somewhere I hung Sean Murray.

PS: I will add to his honor that instead of all sorts of other developers, to proudly lift their heads and say – I spit in your face, since you are stupid and did not appreciate, Hello Games studio apologized and began to work with donkeys so that the game became like that, what they promised her. The developers did a titanic work on the mistakes, even if the game is not mine, but the fact itself. Not like all sorts of CDPr there.

Here yes – exactly what "plow". from "Such" done "Well, nifiga")))
Even the plot there is growing up something with branches and leaves – they can and blind something whole, and epic!

If it is true that they are simply smashed to chips, but given that Todd said that the study may not like everyone who played in previous games. Anxious. It can be a scandaling comparable to Radiant AI in the field. But how are the tiles that envelop the planet, about which we rubbed.

Well, if this is really in the game, then I will reconsider my application by the game and will heatheate it, plus I will make a return, I won’t be able to forgive them, or the whole planet is available, or nothing more, since I will just return the torrent Ninn will help , although it does not care about Mani, it will be a shame for the game, because we all expect that planets are completely available for detection without any restrictions on movement in any side

You really are so stupid? The presentations showed these 2 points on the planet where you can land, and the screensaver "Arrival on the planet" It is connected precisely with the fact that entire planets do not bother – they cannot be around.

And I am offended that people have already shown everything, but they still believed in something and hoped. No one is to blame except you here

Well, how would they say at the presentation that you can go through the expanses of the planet calmly, plus recently in Trick and here they duplicated that the planets can be exhausted completely, so it is strange, they also crushed the planets that they had endless, xs that said Then we hope, if there are no planets there, then there will be no sense in the game, Fallut is needed by fluorine, Loading when landing, etc. This is the norm is not a cosmos simulator, and few people want to land, and then implementation in the game then It will be difficult, and the game is primarily plot, and not the cosmos simulator, as well as loading at the entrance to the building of the dungeon, etc. This is the only norm to unload iron, but the planets themselves should be free, they are essentially spaces with objects in which You come in with loading like in the phalaut to unload iron and implement the planet fully accessible for exhaustion,They stated that the planets are sewn from ready -made biomes and therefore will look better than if it were an automatic generation, objects in different sections of the planet will already be random, and if you are at the same point of the planet, you will see one building or an amplitude for an exhaustion for an exhaustion. I will already have something else, the plot objects will be at the same places, look out, maybe on August 31, the journalists will reveal all these ambiguities about the outlet of the planets and so on, the planet was completely completely finisen for the exhaust, otherwise the game It will not be so masterly as they call it, but at least so, reached the border, pressed – loading the new territory and you have already crossed the border and go on, at least so not to let the planet go further on a certain zone, it is clear that it is completely inhibited. It is more difficult to make the planet, but this is possible, the know -Sky could,Star Citizen were able to fully implement the simulation of one solar system in the space completely without noshile, in Starfield they should be realized at least without shift planets, still Pyus can be available on a PC, but they could not on the boxes

Loading during landing, etc. This is the norm is not a cosmos simulator, and few people want to spend time on landing

30% of the time will be devoted to the ship, shipbuilding and battles on ships here. This may not know.

What iron to unload? In the RDRA 5 years ago no iron "unload" it was not necessary. The locations themselves are deserted, it is space.

Everything else is some kind of self-hypnosis. Go review the presentation, only without sound