The system of creating a character in Starfield is designed for hundreds of hours of role -playing game – if you want it.
In an interview with Kinda Funny Games, the director of the game Todd Howard was asked how the story and character traits of Starfield characters differ from systems created for games such as Fallout 3 and Skyrim. In response, Howard said that Bethesda realized that two important factors are how these features are felt at the very beginning of the game, and how they fit the character, not a list of characteristics.
We have made several games in decades in which there were various characters’ systems, and I think that we have learned a lot in terms "how it is felt when you start the game? What these first decisions look like before you understand what the rules of the game are actually?". This is always a difficult task".
Improving your build before you get a true understanding of the whole game is the constant concern of RPG fans, but Howard says that the team also thinks about how the decisions that you make at the beginning of the game will form your character for tens – if Not hundreds – hours:
And then "how deep the game will be if you play 20 hours, or 50 hours, or 100 hours, or 500 hours?. I think that in Starfield we got to the very point, giving you this experience directly from the first minutes of the game, where you are going to choose some initial skills with your past. But there is also a highlight in this – people want to play role -playing games. They do not want to see in it only a list of numbers.
Howard gave an example with a cook – if this is your biographical experience, how it will affect what you can do in your history, unlike simple influence on various parameters? In the recent Starfield Direct, we saw how a character with a hunting past was able to get a higher fee for the capture of an exotic animal.